![]() In Portal 2, we see Chell still being an experiment at the evil hands of a corporation. The levels are thought out perfectly: tricky enough to arouse interest, and the desire to strain the convolutions. ![]() There are a lot of changes, but the developer is in no hurry to dump them all at once, but introduces gradually, teaching the player to think in completely different categories. Almost immediately, the structure begins to collapse.Īt the beginning, Portal 2 does not cause much enthusiasm for the players, because it resembles the first part, but once you move forward a little, then the game changes beyond recognition. A red-haired girl named Chell regains consciousness in the bowels of the same research center. The unchanging developer Valve Corporation has created a new story, the plot takes place many, many years after the events in the original “Portal”. So we thought, ‘we’ll service those people.Voice language: English, French, German, Italian, Russian and othersĭescription: Portal 2 – is the long-awaited sequel to the game that has won the hearts of many gamers. “But a small percentage of playtesters were just fine with riding the elevator into the firepit. “When we were watching Portal 1 playtests, there’s a part about two-thirds through the game where you ride an elevator into a firepit, and you’re supposed to escape the firepit, and that’s when you go behind the scenes,” Wolpaw said. The only real good news about this part was that we cut it pretty quickly and were able to use those resources to develop co-op a little more.”Īt one point, Portal 2 was also set to feature several fake endings. “It was super-chaotic, difficult to tell what was going on, and no fun. “It was kind of a mix between the old Amiga game Speedball and Portal, except with none of the good parts of either of those two games,” Wolpaw said. Originally, co-op wasn’t going to be Portal 2’s only form of multiplayer, and plans were laid out early on for a competitive version (which was labeled “Portal Kombat” during the presentation). Neither GlaDOS nor the bots would have understood how that could be considered funny, and so GlaDOS would have added three more panels, in which the owner activates neurotoxin emitters and Dorfeldt reflects on his poor decision-making before dying.Ībove: It's sad Dorfeldt didn't make the cut, but these two didn't really need much more humanizing The Dorfeldt gag involved three panels in which Dorfeldt’s owner gets mad at him for eating all the lasagna. ![]() So in an attempt to make the bots more human, she would have sent them after human artifacts, one of which was a Garfield-parody comic strip someone had pinned up, called Dorfeldt (which was drawn by Anthony "Nedroid" Clark, and which we suspect evolved out of this somewhat-NSFW cartoon by Portal 2 writer Jay Pinkerton). Also, during co-op, GlaDOS would have realized that – as experiments with no human observers – her endless tests with the robots P-Body and Atlas were in a state of quantum uncertainty, like Schrodinger’s Cat. At one point, suction tubes were going to play a role in puzzle-solving, with players able to break them open and use portals to redirect the suction. Not all cuts were character-based, and in fact several gameplay elements never made it to production. ![]() Instead of Wheatley, players would interact with six other spheres, including a paranoid one who surrounded himself with defense turrets (but pointed them all one way, enabling Chell to easily slip behind him with a portal, pluck him off his pedestal and bash him against a wall before dropping him down some stairs).Ībove: And so, Wheatley's dramatic death by crushing was made less permanent It was at that point, Wolpaw said, that they realized Portal was about the intimate relationship players had with GlaDOS – and if she woke up and didn’t remember them, “it was actually a blow to the player.” So Chell went back in, too.īeyond things that came out and then went back in, the panel revealed that Wheatley – the charmingly stupid sphere that acts as Chell’s guide at the beginning of Portal 2 (and who, it turns out, was originally envisioned as being voiced by actor Richard Ayoade instead of Stephen Merchant) – was, at one point, meant to be killed permanently when GlaDOS woke up. Above: This moment turned out to be far more important than the developers initially realized
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